Licensing & Copyright

Short post today. I’ve been thinking a bit about how to license SRPG. On the engine side, I’m learning toward a permissive open source license such as MIT, LGPL, or the more extreme WTFPL. It’s not much of a technological marvel, and probably doesn’t have much use outside of a very specific niche.

The actual content (story, locations, NPCs, etc) of the game will likely be covered under standard copyright rules. At this time the plan is to make the game freely available for play in an online format (though I’ve done a couple experiments with wrapping it inside a native app).