I’ve been mixing up the way I prep for D&D a bit. For a while I was running mostly freeform, but I’m not yet a great improviser, so I’m finding it helpful to lay out the skeleton of the session in advance.
- Party probably returns to safe house
- Rebel leader outlines recent events and strategic options for managing local rebellion
- Party picks a quest or two, which can be social or combat-oriented
- Party screws up the quest hilariously
- XP!
I have a few options outlined:
- Social: Attend a fancy party with the city’s elite, some of whom may be friendly to the rebel cause.
- Social: Make contact with skilled local individuals. For these, some kind of payment or favor may be needed to acquire their assistance.
- Social: Gather information.
- Combat: Go assassinate someone who has it coming.
- Combat: Take out a strategic target (weapons depot, research facility, etc).
Long-term effects:
- Factions grow or shrink in local influence based on the players’ actions.
- New allies and new enemies are made.
- The rebellion gains or loses valuable resources and personnel.