Attended a wedding today and started the lengthy, tedious process of organizing for our move. We’ve filled several garbage bags with 8 years of shredded documents (might have gone overboard on record retention).
More AI notes:
- On each tick, a creature decides to perform 1 action (which can include doing nothing), and may change overall state/goal.
- Creatures always act after the player.
- Would like to support multiple types of AI states which can overlap. e.g. a creature can be annoyed and heading to the cemetery.