I’ve been playing a lot of Borderlands lately, and one of the little touches I like in that game is the class descriptor (which is determined by a combination of your class mod and your skill tree). For example, my primary character (Mechromancer) is a Tenacious Roboteer.
Some kind of stat gathering for SRPG has been on my mind for a while, for a variety of reasons (testing, playthrough analysis, just-for-fun). Connecting these stats to a ranking/title list of some kind seems like a nice extension. Some examples are given below.
Stats:
- Locations visited
- Objects seen
- Creatures interacted with
- Creatures killed
- Quests completed
- Quests started
- Time played
- Objects collected
Titles:
- Curious Homemaker (homemaker class, has seen most of the objects in the game)
- Angry Liar (liar class, has killed most of the creatures in the game)
- Friendly Fighter (fighter class, has interacted with most of the creatures in the game)
- Wandering Wizard (wizard class, has visited every location in the game)
Another good example of this type of feature is the title system in some of the Fable games (which allow you to acquire titles via achievements of sorts, and select which one is your primary).