Changes & Updates:
- Rethinking some of the class options and their actual impact on mechanics. I think the race options and about half the classes are fine.
- Inclined to go with a skill tree mechanic for leveling, but I’m still considering a more numeric increment system based on levels (+HP, etc). It’s not intended as a combat-heavy game, so I don’t know if it makes sense to focus on stat boosts. In general I’m working on where some of the traditional mechanical RPG elements come into play. I’ve got the story/decision parts handled.
- Max Level: 10. Typical player will be at least level 8 before facing the Baron.
- Leveling should give the player new capabilities or tools.
/rambling