Daily Update 2016.02.09

In the midst of putting together a plan for mobile/tablet device support. The game is already responsive, but there are input issues related to my choice of a non-standard text input field. There are several possible workarounds for that, but I need to make some key design decisions first (like whether the entire game should be finishable with mouse/touch only).

I would like to support phones, but tablets are the preferred mobile form-factor due to the larger screen size (supporting the side artwork panels on a phone is a no-go due to size limitations). Desktop will remain the primary focus.