Pie day!
Changes & Updates:
- Significant refactoring of the NLP to use an action stack. Needed to preserve original action data when an implicit action is triggered.
- Got doors and locks working (mostly). Needs some visibility/accessibility work for the target location, since currently objects are only visible in their primary location.
- Added thermal system to support ice key quest. Prologue is officially playable end-to-end in its current state.
- Added list (array) support for ‘in location’ checks in rules.
- Fixed combat actions to use new Action object.
- Fixed open/close actions to use new Action object.