Notes from Technical Playtest 3.22:
Unhandled Actions
- Pick up ‘that sword’
- Brandish sword / hold (wield) sword / swing sword
- Slide down (hill slide)
- Talk to Wyrmling
- Talk to Troglodyte
- Climb ladder / climb up
- Fill bird feeder / feed birds
- Follow sound (of water)
- Read paper (scrap)
- Talk to Jane / Jack
- Smell berries / flowers
- ‘hello’ / ‘say hello’ / ‘talk’ (contextual actions without target)
- ‘go to location’
- Enter cave (alias for n / in)
- Look at hot spring
- Go back
- Climb vines
- ‘leave object’ (alias for drop)
Bugs
- Iron gate doesn’t prevent movement
- Music stopping / resuming on its own
- Immortal bird
- Chest can’t be picked up and can be picked up
General Comments / Issues
- GM output too slow in some cases
- Object interactions don’t stand out enough
- Telescope interaction non-obvious
- Ask sword about X non-obvious
- General lack of guidance