Daily Update 2016.03.22

Notes from Technical Playtest 3.22:

Unhandled Actions

  • Pick up ‘that sword’
  • Brandish sword / hold (wield) sword / swing sword
  • Slide down (hill slide)
  • Talk to Wyrmling
  • Talk to Troglodyte
  • Climb ladder / climb up
  • Fill bird feeder / feed birds
  • Follow sound (of water)
  • Read paper (scrap)
  • Talk to Jane / Jack
  • Smell berries / flowers
  • ‘hello’ / ‘say hello’ / ‘talk’ (contextual actions without target)
  • ‘go to location’
  • Enter cave (alias for n / in)
  • Look at hot spring
  • Go back
  • Climb vines
  • ‘leave object’ (alias for drop)

Bugs

  • Iron gate doesn’t prevent movement
  • Music stopping / resuming on its own
  • Immortal bird
  • Chest can’t be picked up and can be picked up

General Comments / Issues

  • GM output too slow in some cases
  • Object interactions don’t stand out enough
  • Telescope interaction non-obvious
  • Ask sword about X non-obvious
  • General lack of guidance