Changes & Updates:
- Added fallback for ‘say hi’ / ‘say hello’ without explicit target.
- Added bridge, bridge, bridge, bridge, and bridge locations.
- Added placeholders for alcove, split, pier, and circle locations.
- Linked and added short descriptions for: circle, alcove, pier, and split locations. Can always get back to the bridge from these, but can only get to them from the bridge when configured correctly.
- Added item placeholders: bedroll (in alcove), wheel (on bridge), mushrooms/flowers (in circle).
- Installed conditional expression helper for Handlebars.
- Added contextual bridge descriptions to vary by position (forest, underground, coast, void). Descriptions don’t make it very clear what’s happening, but the action of turning the wheel will.
- Added wheel to bridge.
- Stubbed in wheel behavior.
- Added taxes module.
- Added
PAY TAXES
command. - Added Devices module. Includes the device component and verbs for activating/rotating/manipulating. Devices can have a set of ‘states’ (on/off, rotational position, etc). By default, a device will cycle through the available states when triggered.
- Wheel on bridge is now a device.
- Designed my future office.
- Wrote an introductory manual for the game.
- Wrote up an expanded quest/puzzle line for the prologue, incorporating new areas (bridge, underground), the basin puzzle, and the Black Box objective. I think it will tie everything together into a more satisfying, game-like experience.
- Made a character creator for a pen-and-paper RPG.