Ran D&D for the first time in 7 months. It went well, everyone got back into the groove without too much trouble. I ran the players through a masquerade ball with a planning segment, a fair bit of intrigue, and multiple objectives. No combat, only one death, so a pretty good party.
They also met some key characters for the plotline going forward.
Next up, I have some bigger plans for the rebellion. I’m also working through what makes a good/bad dungeon crawl. I’d like to trick them into enjoying a dungeon crawl by making it plot relevant in a big way.