Today was game day (D&D). Always a good source of inspiration.
In other news, moving day is looming. Will have to carve out some time to pre-write a few posts.
Today was game day (D&D). Always a good source of inspiration.
In other news, moving day is looming. Will have to carve out some time to pre-write a few posts.
Goal ideas for the basin puzzle.
Working through the mechanics of the basin system. Some ideas for effects:
Open questions:
Sketched out a puzzle involving several weighted pedestals and a mysterious water basin. The general idea is that each pedestal will fill the basin with a different liquid when activated, and the properties of the liquids are needed to acquire/create/modify certain objects (e.g. turning them to lead, changing their size, etc) to allow for the activation of multiple pedestals simultaneously.
If it works out, it will make for some interesting possibilities in Act III (when the forest becomes available once again).
Changes & Updates:
Changes & Updates:
Slow day. Messed around with D3.js a bit, considering using it to dynamically graph the world layout (mostly for my own benefit, not as an in-game thing).
Went and saw Deadpool. I have little knowledge and little interest in Deadpool, but the movie was pretty good if you like dick jokes.
First wireframe for resume screen. I don’t care for it much.