Daily Update 2016.01.31

Changes & Updates:

  • Added sword entries for: the cabin, the town, the inn, the twins (again), the cemetery, the gravekeeper, the (SPOILER), the elevator, the baron’s lair, and the baron.
  • Settled on some conventions for the sword’s mode of speech.

Daily Update 2016.01.30

Changes & Updates:

  • Wrote sword dialogue for the void, the aethernauts, the station, Pete the dog, the moon, the stars, the space suit, the pod, and the rover.
  • When I saved my draft in Word, the suggested filename was ‘THE VASTNESS OF SPACE IS A FITTING SYMBOL’. I left it that way.

Paperwork

Many many paperworks today. Between home buying and work, the time flies.

Maybe SRPG should have a side quest where you have to file your adventurer taxes.

Writing Dialogue

I’ve made some serious progress on dialogue writing for the Prologue and Act I this week. Some characters are much easier to write for than others. Easiest to hardest so far:

  • The Sword
  • The Twins
  • The GM
  • Ranger Bob
  • The Observer

The easier characters, unsurprisingly, tend to be closer to myself in personality. They also tend to be the characters with better-defined roles in the story. Can’t do much about the former, but the latter is worth investing some time into.

Daily Update 2016.01.27

Changes & Updates:

  • Assembled the first draft of the Observer’s introductory dialogue.
  • Wrote up key responses for the Observer regarding the Baron, the aethernauts, the station, and so forth. He’s a chatty old fellow.

Daily Update 2016.01.26

Changes & Updates:

  • Arrays of multiple text matches are now allowed for the .text() method for Rules.
  • Added the introductory monologue for the Twins.
  • Added the introductory argument between the Twins and the GM.
  • Added the first riddle.

Daily Update 2016.01.25

Changes & Updates:

  • Decided to make the sword much chattier (possibly even replacing the hint system). For starters, I gave it dialogue responses for: destiny, eternity, the black box, the player, the magic ice cube, the ice key, the red berries, the scrap of paper, the litter, the glowing orb, the bird feeder, the bird, the jack, the jane, the ranger bob, the troglodyte, the wyrmling, the telescope, the structure, the gold coin, the moon, the hawk, the observer, the unicorn musk, the counterfeit seal, the steel-toed boots, the magic wand and the treasure chest.

Recent Influences

I like to keep track of what I’m playing/reading/watching. Creative influences (plot, style, etc) aren’t always obvious, and it’s easier to avoid unintentional borrowing by intentionally analyzing the media I experience. If I’m going to borrow/steal, I’d prefer to do it on purpose.

Things I’m in the midst of:

  • Tales From the Borderlands. Moral/social choices, significant storytelling elements. Some mechanical relevance to SRPG.
  • Defense Grid 2 (working on the very last achievement). No relevance to SRPG.
  • Warhammer: End Times - Vermintide. Some interesting flavor elements with the interactions between characters. Little relevance to SRPG.
  • Clicker Heroes. Total timewaster (typically the case with clicker games). No relevance to anything ever.

Daily Update 2016.01.23

Changes & Updates:

  • Came across some story elements in another game that are similar to something I’ve plotted in SRPG. That’s always awkward. I think they’re different enough though.