Changes & Updates:
- Business trip and bowling.
- Virtual machine issues on Windows 10.
- Accidentally destroyed a keyboard.
- Worked through some AI concepts for SRPG.
- Went to a wedding.
- Outlined stats gathering and ranking for SRPG.
Changes & Updates:
I’ve been playing a lot of Borderlands lately, and one of the little touches I like in that game is the class descriptor (which is determined by a combination of your class mod and your skill tree). For example, my primary character (Mechromancer) is a Tenacious Roboteer.
Some kind of stat gathering for SRPG has been on my mind for a while, for a variety of reasons (testing, playthrough analysis, just-for-fun). Connecting these stats to a ranking/title list of some kind seems like a nice extension. Some examples are given below.
Stats:
Titles:
Another good example of this type of feature is the title system in some of the Fable games (which allow you to acquire titles via achievements of sorts, and select which one is your primary).
Went to a potluck, two white elephants and a Hygge today. Good food and good company.
Attended a wedding today and started the lengthy, tedious process of organizing for our move. We’ve filled several garbage bags with 8 years of shredded documents (might have gone overboard on record retention).
More AI notes:
Thoughts around goals for AI:
Demoing new product at work, then home!
I have some ideas for a basis for more advanced NPC AI. Need to mull on that a bit before gettings into details. I think certain aspects of the game are too mechanically simple right now, and I have been doing too much custom coding for each object.
Meetings all day, then holiday party. Struggling to stay hydrated, but it’s nice to see everyone from work.
Work, food, and bowling today. Did really well, which for me means no games below 100pts.
Vagrant/VirtualBox are very temperamental on Windows 10. Glad I havne’t upgraded from Windows 7 on my primary machine.
Spent the whole day traveling. Interesting moments:
Going on a business trip from Sunday through Wednesday, so I’m prepping for that. Will try to update as normal (which lately means small updates).