Daily Update 2016.05.20

Finished Numenera prep. Lots of lunar exploration ideas to be trialed. Item drops won’t be relevant to SRPG, but aethernaut interactions and general lunar navigation (and associated gravity/oxygen issues) will be.

Daily Update 2016.05.19

Working on Numenera prep. Going to get into SRPG tie-ins this time, which I’m pretty excited about. Will be able to explore the aethernaut interactions, the canyon/observatory/lunar sequence, and lunar travel.

This is also a chance to introduce characters who have met the Baron and see how players react to what they see/hear.

Daily Update 2016.05.15

With back-to-back Numenera and D&D sessions looming, it’s time for some serious prep.

Numenera goals:

  • Explore a mysterious bunker full of people whose faces make your brain bleed.
  • Figure out what’s going on with the moon-men.
  • Treasure. I’ve been stingy lately.

Relevance to SRPG: moderate (moon-men quest).

D&D goals:

  • Throw an intel-gathering mission masquerading as a fancy party. Try not to get outed as rebels. Possibly make new allies, almost certainly get some new plot hooks.
  • Introduce key NPCs.
  • Introduce key local threat.

Relevance to SRPG: low.

Aggregation #31

Changes & Updates:

  • Designed a weird egg machine puzzle.
  • Added a GRIND verb to grind for XP.
  • Added short descriptions for most of the forest locations.
  • Added short descriptions for the outpost scenery.
  • Added short descriptions for locations: Ranger Station Base.
  • Added short descriptions for things: starting items, telescope, wooden structure, litter, berries, ice cube.
  • Added short descriptions for creatures: troglodyte, Jane, Jack, Ranger Bob, player, bird.
  • Added short descriptions for: South Trail, West Trail.
  • Updated my Minecraft server (been procrastinating on that for a while).
  • Went outside.
  • Added a bedroll to the alcove.
  • Fleshed out the Alcove.
  • Added description for Pier.
  • Wrote up NPC for pier, along with a tie-in to the Underground puzzle.
  • New items: rusty helmet, bottle of mystery liquid.
  • Added description for The Split.
  • Decided to move the rusty helmet to the Split and tie its presence there to the player’s previous actions in the Underground.
  • Added WAIT verb.
  • Stubbed out and connected locations (with short descriptions): Winding Stair, Great Hall, Library, Wine Cellar, Good Wine Cellar, Chalice Room, Treasury, Vault, Bedchamber, Armory, Scary Tunnel, Spider Room, Goblin Pit, Bottom of Goblin Pit, Ogre Cage.
  • Assigned underground rooms to three challenge paths: Trial of Dedication, Trial of Friendship, and Trial of Naps. Not sure about the dedication trial.
  • Changed Trial of Dedication to Trial of Blood.
  • Stubbed items and scenery for: armory, bedchamber, goblin pit, bottom of goblin pit, chalice room, ogre cage, wine cellar, good wine cellar, great hall, library, treasury, spider room, scary tunnel, vault, winding stair.
  • Wrote two script segments for the Underground.

Daily Update 2016.05.13

TREASURY
Piles of gold coins and assorted gems sprawl across an opulent chamber. More than you could carry, even if you had somewhere to carry it to. An unassuming mannequin sits in the corner, shrouded in a dark green cloak and adorned with a diamond crown. A locked door bars the way south. The great hall lies behind you to the north.

> take coins
There are too many. You’d need a wheelbarrow and a bank account to handle a cache of this magnitude.

> smell coins
I’m not sure what to tell you. If you have a change jar somewhere in your house, go take a whiff. It smells like that. And by that I mean sweat and an assortment of illicit drugs.

> go south
You are prevented from traveling south due to your inability to walk through solid objects. It’s one of the weak spots on your otherwise impressive resume.

> eat treasure
You bite down on a coin and learn that it’s both 1) solid gold, and 2) disgusting. Someone has clearly spent a lot of time rubbing their grubby fingers all over this treasure trove.

> go south
That’s the sort of can-do attitude that built the pyramids, but you still can’t phase through the door.

> take all
You take the diamond crown and the green cloak.

> wear crown
You put the crown on your head. You feel very confident and also very pretty.

> wear cloak
You throw the cloak over your shoulders and tie it around your throat. It adds an aura of mystery to your already dashing appearance. If you find a mask you could pretend to be the Phantom of the Opera. If you don’t find a mask you could pretend to be a hobbit hiding from Sauron.

Daily Update 2016.05.12

GM: You descend the stairs, careful not to trip and break your neck. The steps are not particularly slippery, but better safe than sorry. You won’t make the history books if you die here.

GREAT HALL
Marble pillars line a sprawling rectangular chamber. The tiled mosaic floor depicts an abstract collection of geometric shapes and lines. A high vaulted ceiling contains a lovely depicition of cracked stone. Open doorways lead east and west, while an ornate gilded door stands steadfastly to the south. The winding stairs climb up to the north.

> look at stairs

I mean, they don’t literally climb, they’re stationary, but ‘climb’ is a multi-purpose word that can act as a verb or as an innate trait of an object.

> look at mosaic

At first glance you’re inclined to dismiss it as a hackish attempt at art, but after a moment of consideration you decide to give it the benefit of the doubt. Art is tricky and you don’t want to look dumb in front of your friends. Maybe it was laid out by a famous tilist.

> look at east doorway

It’s a doorway leading to the east.

> smell east doorway

Kinda smells like spiders. That doesn’t bode well.

> look at door

It’s a real fancy door, like a rich person would own. It tickles your adventuring spirit, because there’s probably money behind it.

> go west

LIBRARY
Towering shelves covered in mouldering books clutter this otherwise inoffensive room. Most of the volumes seem too damaged by water, age, or dull subject material to be of any interest, but a few books seem intact and/or not completely boring. Like most rooms, this one has a floor, ceiling, some walls and a couple doorways. To the west is the great hall, while to the south is (judging by the smell) an alcoholic’s bucket list.

> eat books

You devour a moldy book, hoping to gain some knowledge by osmosis. You’re not sure if it worked, but you are sure that you’re going to regret this decision.

Daily Update 2016.05.11

Changes & Updates:

  • Stubbed items and scenery for: armory, bedchamber, goblin pit, bottom of goblin pit, chalice room, ogre cage, wine cellar, good wine cellar, great hall, library, treasury, spider room, scary tunnel, vault, winding stair.