With Graphics & Sound

Short post today. I’d like to give a quick overview of the ‘graphics and sound’ portion of the statement ‘StupidRPG is a text adventure with graphics and sound.’

Sound

I’m the least musically-inclined person I’ve ever met, so I made the wise choice of marrying a composer. Sound in SRPG includes soundscapes (background noises) and music (the stuff with notes and whatnot). Sound/music can be optionally enabled during the intro portion of the game, and plays via an HTML5 audio element. Music can be cued by entering a new region or by triggering a specific event. Each track can provide settings for volume, looping, and closed captions.

Graphics

This part is still up in the air, but it’s a definite goal for the game. In particular, I’d like to make use of the empty sidebar areas for some nice ambient/background art, varied per location/region. Highlighting key items and NPCs graphically would be a nice addition as well. One of the nice things about the way the engine is built is that actions/input can be triggered from anywhere (for example, clicking on a bush in the sidebar could trigger the LOOK AT BUSH action).