Daily Update 2016.04.26

Continuing yesterday’s thoughts about numeric puzzles. I don’t think it will be a fun puzzle at all, because not everyone in the group is interested in writing down a bunch of numbers and then doing an addition/subtraction graph to get a move solution. Honestly, even most people who like math probably wouldn’t find that fun.

Additionally, this puzzle doesn’t involve the characters, only the players. The specific skills and strengths of each character are irrelevant to the solution, as the only in-world interaction is pressing buttons. So it’s not fun, and it has no mechanical connection to the game. In SRPG terms, it’s like a puzzle that requires the player to interpolate RBG values. It’s not fun, it can be solved by rote, and it doesn’t leverage the text-based format of the game.

It’s easier to tell what’s bad than what’s good, unfortunately. As a first step, I’m going through the abilities of each character (and the general mechanics of the system) to see which ones are good candidates for interacting with the puzzle.