Daily Update 2016.06.08

More DD&D playtesting.

Did a flow diagram of the first two segments of the “not dungeon crawl”, which I’m reasonably happy with. Not sure I can fit it into a single session, so I need to plan a good breather point somewhere in the middle.

Some general objectives:

  • Don’t utter the words “dungeon crawl” at any point.
  • Give every character important things to accomplish, whether that’s holding off a wave of thralls, bypassing a locked blast door, or restarting a steam turbine.
  • Risk of death.
  • Forward the plot(s) with relevant NPCs and the Plague.
  • Every room should feel like it has a purpose.